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People Can Fly Studio

People Can Fly Studio

www.peoplecanfly.com

1 Job

369 Employees

About the Company

People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004). People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now. We are currently working on several exciting projects: Maverick (Gears of War: E-Day) with Microsoft; Echo with Krafton; Delta with Sony; Lost Rift (previously Victoria), which we’re growing in the self-publishing model; two projects in VR technology – Green Hell VR and TRACKED: Shoot To Survive. SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Listed Jobs

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Company Name
People Can Fly Studio
Job Title
Programmeur(-euse) senior en jouabilité / Senior Gameplay Programmer - Remote
Job Description
**Job Title** Senior Gameplay Programmer (Remote) **Role Summary** Design, implement, and maintain core gameplay systems and mechanics using Unreal Engine, ensuring high performance, stability, and engaging player experiences. Collaborate closely with design, art, QA, and architecture teams to turn design concepts into polished, playable features. **Expectations** Deliver functional gameplay features on schedule while maintaining code quality and performance thresholds. Actively participate in code reviews, share knowledge, and mentor junior programmers. Keep abreast of industry best practices and emerging technologies. **Key Responsibilities** - Own and complete gameplay tasks from prototyping to final implementation within agreed timelines. - Write clean, maintainable C++ and Blueprint code adhering to project coding standards. - Profile and optimize gameplay systems for target hardware, iterating on performance bottlenecks. - Collaborate with designers to translate feature specifications into playable mechanics, balancing fun with technical feasibility. - Work with QA to define test requirements, identify bugs, and verify fixes. - Engage in architecture planning, collaborating with lead and project architects to establish robust system designs. - Participate in code reviews, providing constructive feedback and absorbing knowledge from peers. - Occasionally support hiring initiatives and onboarding of new developers. - Stay informed on best practices, tools, and techniques relevant to gameplay programming. **Required Skills** - 5+ years of full‑stack gameplay programming in AAA titles. - Deep proficiency in Unreal Engine 4/5, C++ and Blueprint scripting. - Strong understanding of physics, animation, AI, multiplayer, and UI integration. - Experience with performance profiling tools (Unreal Insights, RAD Studio, GPU profilers). - Solid problem‑solving, debugging, and optimization skills. - Familiarity with source control (Git, Perforce) and Agile development workflows. - Excellent communication, teamwork, and mentoring abilities. **Required Education & Certifications** - Bachelor’s degree (or higher) in Computer Science, Game Development, or related field. - Unreal Engine Certified Developer (preferred).
Montreal, Canada
Remote
Senior
17-11-2025