- Company Name
- Voodoo
- Job Title
- Game Designer - Paper.io 2
- Job Description
-
**Job title:**
Game Designer – Paper.io 2
**Role Summary:**
Design, develop, and refine freemium (F2P) systems for Paper.io 2, focusing on progression, monetization, live events, and in‑game economies. Own end‑to‑end feature lifecycles, from specification through launch, and use data analytics to continuously improve player engagement and revenue.
**Expectations:**
- Minimum 5 years of experience designing F2P mobile games, with a strong background in live events, economics, and live operations.
- Proven track record of launching and iterating player‑facing features that boost engagement, retention, and monetization.
- Strong analytical mindset: ability to read dashboards, interpret A/B test results, and translate insights into design decisions.
- Experience in roadmap planning, market analysis, and user research to capture and monetize opportunities.
- Demonstrated ability to deliver features on schedule while balancing speed and quality.
**Key Responsibilities:**
1. Conceptualize and design F2P systems (progression, monetization, live events, economy) for Paper.io 2.
2. Produce detailed specifications, timelines, and acceptance criteria; own feature delivery and quality.
3. Work closely with developers, artists, and analysts to execute feature rollouts; resolve technical challenges and trade‑off decisions.
4. Conduct A/B tests, analyze retention metrics, and use player data to iterate and optimize post‑launch.
5. Maintain concise, clear documentation for design assets, system states, and post‑mortems.
6. Monitor competitor releases, industry trends, and market innovations to inform design strategy.
7. Prioritize development efforts under tight deadlines; balance velocity with sustained user experience.
**Required Skills:**
- Mobile game design (F2P)
- Live events and live‑ops management
- In‑game economy design
- Product analytics: dashboards, retention curves, cohort analysis
- A/B testing methodology and statistical interpretation
- Roadmap and project planning
- Market research & user research
- Strong collaboration & communication across cross‑functional teams
- Documentation and technical clarity
- Decision‑making under tight time constraints
**Required Education & Certifications:**
- Bachelor’s degree in Game Design, Computer Science, Interactive Media, or a related field.
- Optional certifications in Data Analytics, Product Management, or Game Analytics are a plus.